June 1, 2007 - Team Ninja has already completed work on Ninja Gaiden Sigma for the PS3, well in advance of the game's July release date. Of course, the big question on the minds of Xbox 360 owners everywhere is, will they have to shell out half a grand to play the game? The answer seems to be yes.
In his monthly Team Ninja Freaks interview with Japan's Famitsu Xbox 360, Team Ninja leader Tomonobu Itagaki had this to say about the possibility of an Xbox 360 port for the game: "We're getting requests to port Sigma to the Xbox 360, but we currently have no such plans."
Itadaki seems to feel that Sigma was created for players who've only ever had PlayStation consoles and thus weren't able to enjoy Ninja Gaiden. "This is why we're not considering porting Sigma to the Xbox 360."
Monday, June 4, 2007
Sly Denied
June 4, 2007 - One of the most popular rumors floating around the Internet last week was that Sly Cooper 4 is coming to the PlayStation 3. The gossip, reportedly attributed to the next issue of PSM, was popularized at PlayStation fan site PSX Extreme (via this article) and it spread to message boards from there. In the article, PSXE claimed that PSM held an interview with the Sucker Punch development team where the following was said...
"The graphics have been majorly overhauled and the gameplay will be more varied and focused this time around. We're aiming for a fully interactive 3D world, with no loads and seamless interaction between settings and characters."
Article author, Ben Dutka, speculated that the new Sly project would likely be for PlayStation 3 because "two Sly games are slated to come out simultaneously and have connectivity with one another." It was further reported that the two games, of which the other is supposedly for PSP, are likely be shown at E3 in July.
But here's the rub. Sony and PSM (USA branch) both deny that the interview happened.
"Yeah, it's not us," commented PSM Editor-in-Chief, Rob Smith. "It must be a PSM in Europe somewhere."
Sony Computer Entertainment PR Manager Jennifer Clark added, "There have been no announcements made in regards to future Sly Cooper products and there are no plans for the franchise to appear at this year's E3. Any information that has recently been reported is pure rumor and speculation."
Curious, we had our UK staff check the latest issue of PSM UK as well.
"There's nothing in there about Sucker Punch or a new Sly game," reported IGN UK guy, Alex Simmons. "And the next issue isn't to subscribers yet."
When contacted, PSXE editor Ben Dutka said that his original source for the article was a report found on News for Gamers (linked), where it's revealed that the whole thing started as an anonymous posting at GameFaqs.
"Obviously, it's only a forum post so that's hardly something concrete," commented Dutka. "But I believe it's true. Usually I get a notice from Sony or whomever if we post an erroneous article, and I would've expected to see something if this wasn't actually fact."
Does this long trail of rumors mean that Sly Cooper 4 and Sly Cooper PSP isn't happening? Not necessarily. Sucker Punch is working on at least one "next-gen" project as we reported in this story published last year, but then again, the existence of such a project does not automatically equal "Sly Cooper."
Thus far, everyone that would have been involved in the original interview (if it even exists) has yet to substantiate it.
"The graphics have been majorly overhauled and the gameplay will be more varied and focused this time around. We're aiming for a fully interactive 3D world, with no loads and seamless interaction between settings and characters."
Article author, Ben Dutka, speculated that the new Sly project would likely be for PlayStation 3 because "two Sly games are slated to come out simultaneously and have connectivity with one another." It was further reported that the two games, of which the other is supposedly for PSP, are likely be shown at E3 in July.
But here's the rub. Sony and PSM (USA branch) both deny that the interview happened.
"Yeah, it's not us," commented PSM Editor-in-Chief, Rob Smith. "It must be a PSM in Europe somewhere."
Sony Computer Entertainment PR Manager Jennifer Clark added, "There have been no announcements made in regards to future Sly Cooper products and there are no plans for the franchise to appear at this year's E3. Any information that has recently been reported is pure rumor and speculation."
Curious, we had our UK staff check the latest issue of PSM UK as well.
"There's nothing in there about Sucker Punch or a new Sly game," reported IGN UK guy, Alex Simmons. "And the next issue isn't to subscribers yet."
When contacted, PSXE editor Ben Dutka said that his original source for the article was a report found on News for Gamers (linked), where it's revealed that the whole thing started as an anonymous posting at GameFaqs.
"Obviously, it's only a forum post so that's hardly something concrete," commented Dutka. "But I believe it's true. Usually I get a notice from Sony or whomever if we post an erroneous article, and I would've expected to see something if this wasn't actually fact."
Does this long trail of rumors mean that Sly Cooper 4 and Sly Cooper PSP isn't happening? Not necessarily. Sucker Punch is working on at least one "next-gen" project as we reported in this story published last year, but then again, the existence of such a project does not automatically equal "Sly Cooper."
Thus far, everyone that would have been involved in the original interview (if it even exists) has yet to substantiate it.
Ninja Gaiden Demo Connectivity
June 4, 2007 - As further proof of their infinite rockingness, Team Ninja and Tecmo have announced a way to extend the life of the Ninja Gaiden Sigma demo that's now available for download via the PlayStation Store.
The final version of the game will be able to detect how much of the demo you've played, and will reward you with an appropriate amount of Yellow Essence. This in-game form of currency can be used to purchase items and power-up your weapons, possibly making your first play-through of the full game a bit easier. Given the difficulty level we've come to expect from a Team Ninja title, this sounds like a good deal.
Those who want to get a head start on their fellow players prior to Sigma's release in a few weeks should start by downloading the free demo.
The final version of the game will be able to detect how much of the demo you've played, and will reward you with an appropriate amount of Yellow Essence. This in-game form of currency can be used to purchase items and power-up your weapons, possibly making your first play-through of the full game a bit easier. Given the difficulty level we've come to expect from a Team Ninja title, this sounds like a good deal.
Those who want to get a head start on their fellow players prior to Sigma's release in a few weeks should start by downloading the free demo.
FFVII Not Being Remade -- Nomura
Just in case you were hoping for a surprise TGS showing once again.
June 4, 2007 - A Square Enix power player has issued the most direct denial yet of a Final Fantasy VII remake. Speaking with Japan's monthly Dorimaga gaming publication, character designer Tetsuya Nomura said, "It appears that there are often overseas rumors like 'Are you currently developing a VII remake?' My apologies, but we're absolutely not making [such a game]."
But, as usual, all isn't necessarily lost. Yoshinori Kitase, overall director of the FFVII series, followed up with, "However, when we ask the staff who are making FFXIII why they entered the company, there are many people who say, 'I'm an FFVII fan, I also want to do a remake.'" To this, Nomura added, "We of course know ourselves what the fans want so we'd like to continue thinking up a variety of things. As long as there are people who want to make it and people who are waiting for it, we don't want to proclaim 'the end.'"
Outside of these comments, the two shared a few interesting insights into the development of what is arguably the most renown Final Fantasy game to date.
Nomura recalled the creation of the game's plot, which was originally written by Hironobu Sakaguchi, now of Mistwalker. Nomura, who claims to still have a copy of the plot, noted how "completely different" it is from the final version. "I think he wanted to do something like a detective story? There was a character called Hot Blooded Detective Joe."
The Midgar city was already in place at this point. The early part of the story that was written by Sakaguchi involved Detective Joe chasing after the main characters, who then blow up the city.
Obviously, the story changed some once Nomura and Kitase got involved. While Nomura went off into the character design and visual work following some initial changes to Sakaguchi's plot, Kitase and Kazushige Nojima came up with the sections on Avalanche and Shinra, Cloud's background story, and the relationship between Cloud and Sephiroth. Sakaguchi came up with the specifics on the Life Stream in his original plot, but this also saw some work by Kitase and crew before finally being placed in the game.
With Nomura's strong denial in this interview, all those hoping for an FFVII remake to close off the series' 10th anniversary in style this year appear to be out of luck. Of course, there's no law against flat out lying to magazines that include pullout posters of big-busted anime chicks in every issue, so keep the candles lit.
But, as usual, all isn't necessarily lost. Yoshinori Kitase, overall director of the FFVII series, followed up with, "However, when we ask the staff who are making FFXIII why they entered the company, there are many people who say, 'I'm an FFVII fan, I also want to do a remake.'" To this, Nomura added, "We of course know ourselves what the fans want so we'd like to continue thinking up a variety of things. As long as there are people who want to make it and people who are waiting for it, we don't want to proclaim 'the end.'"
Outside of these comments, the two shared a few interesting insights into the development of what is arguably the most renown Final Fantasy game to date.
Nomura recalled the creation of the game's plot, which was originally written by Hironobu Sakaguchi, now of Mistwalker. Nomura, who claims to still have a copy of the plot, noted how "completely different" it is from the final version. "I think he wanted to do something like a detective story? There was a character called Hot Blooded Detective Joe."
The Midgar city was already in place at this point. The early part of the story that was written by Sakaguchi involved Detective Joe chasing after the main characters, who then blow up the city.
Obviously, the story changed some once Nomura and Kitase got involved. While Nomura went off into the character design and visual work following some initial changes to Sakaguchi's plot, Kitase and Kazushige Nojima came up with the sections on Avalanche and Shinra, Cloud's background story, and the relationship between Cloud and Sephiroth. Sakaguchi came up with the specifics on the Life Stream in his original plot, but this also saw some work by Kitase and crew before finally being placed in the game.
With Nomura's strong denial in this interview, all those hoping for an FFVII remake to close off the series' 10th anniversary in style this year appear to be out of luck. Of course, there's no law against flat out lying to magazines that include pullout posters of big-busted anime chicks in every issue, so keep the candles lit.
A Sequel to F.E.A.R.
June 4, 2007 - One of the most thrilling single player shooting experiences in the last couple of years was undoubtedly Monolith's F.E.A.R.. It combined jaw-clenching scares with well-crafted firefights in claustrophobic arenas, making for an experience few gamers will forget. Developer Monolith and Warner Bros. are hoping to deliver even bigger on the action and frights when they release a sequel and they're looking for your help to make a new name for the game.
It seemed like a foregone conclusion that a sequel would come skittering out from the darkness to make another indelible impression on the gaming masses. What none of us really expected was the rift between then publisher Vivendi and Monolith over the franchise. So what happened? Well Vivendi still owns the F.E.A.R. name and plans to bring another game using that brand with a "2" at the end. Meanwhile, Monolith and Warner Brothers are bringing out a sequel within the universe made popular by the first F.E.A.R. title. Because they don't own the famous brand, they have to create a new identity for their established universe.
To do this, they want to enlist you, the gamers, to create the best name for this new game that you can think of and submit the suggestions to nameyourfear.com up until June 22nd. Once they've picked out the best titles from the submissions, they'll then turn the same site into a voting booth for all comers. Just pop in and pick your favorite and cast your ballot. Who knows, you may see your own suggestion used in a high-profile title.
Warner Bros. and Monolith have sent a little tidbit our way to help you in your creative process so as not to totally ruin the plot for those that haven't played F.E.A.R. or its expansion F.E.A.R.: Extraction Point.
Along with that, you can take a look at the first two pieces of concept art found on this page (click to enlarge) and perhaps draw some inspiration from them. Hopefully you can think up better titles than "Little Miss Blood Socks", "The Reckoning: Days of Blood -- Alma's Revenge; The Sequel", "B.E.E.R.", "Psychobread: Sandwich of Doom", "S.E.A.R.: Second Encounter Assault Recon", or "F.2.A.R." which are all titles given by our crack(head) editorial squad here at IGN.
It seemed like a foregone conclusion that a sequel would come skittering out from the darkness to make another indelible impression on the gaming masses. What none of us really expected was the rift between then publisher Vivendi and Monolith over the franchise. So what happened? Well Vivendi still owns the F.E.A.R. name and plans to bring another game using that brand with a "2" at the end. Meanwhile, Monolith and Warner Brothers are bringing out a sequel within the universe made popular by the first F.E.A.R. title. Because they don't own the famous brand, they have to create a new identity for their established universe.
To do this, they want to enlist you, the gamers, to create the best name for this new game that you can think of and submit the suggestions to nameyourfear.com up until June 22nd. Once they've picked out the best titles from the submissions, they'll then turn the same site into a voting booth for all comers. Just pop in and pick your favorite and cast your ballot. Who knows, you may see your own suggestion used in a high-profile title.
Warner Bros. and Monolith have sent a little tidbit our way to help you in your creative process so as not to totally ruin the plot for those that haven't played F.E.A.R. or its expansion F.E.A.R.: Extraction Point.
- A monstrous explosion devastates an American city: thousands dead, innumerable injured.
Within the chaos, Alma awaits…
A child born with extraordinary psychic power, Alma was once the center of an advanced weapons research program. The program was designed to breed psychic commanders who could telepathically control an army of bioengineered soldiers. Despite her potential, her power proved uncontrollable - with deadly results. The program was closed and buried.
Some cruelty cannot remain hidden. Freed from the program's containment facility, Alma stalks a shattered city. Her motives are unknown.
Sent by the government, you must seek out the answers to the unfolding catastrophe. As the line between reality and nightmare blurs, Alma's suffering has just become yours.
Sometimes, ignorance is bliss… but not this time.
Along with that, you can take a look at the first two pieces of concept art found on this page (click to enlarge) and perhaps draw some inspiration from them. Hopefully you can think up better titles than "Little Miss Blood Socks", "The Reckoning: Days of Blood -- Alma's Revenge; The Sequel", "B.E.E.R.", "Psychobread: Sandwich of Doom", "S.E.A.R.: Second Encounter Assault Recon", or "F.2.A.R." which are all titles given by our crack(head) editorial squad here at IGN.
Step By Step Media Server for WMP 11
Here is a different way to do it, see if it helps.
This is how to set up media sharing using firmware update 1.80. You must have your PS3 connected to your computer via a network. (Meaning it must share the same internet connection as the pc you are trying to connect it to.)
1)Download Windows Media Player 11
2)Install Windows Media Player 11
3)Once installed click on Tools in the title bar
4)Click on Options
5)Click on Library
6)Click on Configure Sharing
7)Click on Settings
Make sure Allow New Devices and Computers Automatically is checked
9)Make sure All Ratings are checked
10)Click on OK
Everything should work fine. The PS3 should automatically detect your PC now. If you want to add pictures for your PS3 to see them they must be in the MyPictures folder of your main account on your PC.
Now you can have all the music, videos and pictures from your PC right on your PS3!
This is how to set up media sharing using firmware update 1.80. You must have your PS3 connected to your computer via a network. (Meaning it must share the same internet connection as the pc you are trying to connect it to.)
1)Download Windows Media Player 11
2)Install Windows Media Player 11
3)Once installed click on Tools in the title bar
4)Click on Options
5)Click on Library
6)Click on Configure Sharing
7)Click on Settings
Make sure Allow New Devices and Computers Automatically is checked
9)Make sure All Ratings are checked
10)Click on OK
Everything should work fine. The PS3 should automatically detect your PC now. If you want to add pictures for your PS3 to see them they must be in the MyPictures folder of your main account on your PC.
Now you can have all the music, videos and pictures from your PC right on your PS3!
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