Wednesday, June 13, 2007

Sony threatens to pursue legal action against PS3 hackers

Pledges to "aggressively pursue" pirates
Following reports that hackers have cracked PlayStation 3's anti-piracy softare, SCEA has declared that it will "aggressively pursue" anyone caught engaging in such activity with legal action.
"Unfortunately, hackers will try to exploit any hardware system software," SCEA spokesperson Dave Karraker told GamesIndustry.biz.
"The best we can do as a company is to make our security that much stronger and aggressively pursue legal action against anyone caught trying to use an exploit in an illegal manner."
As reported by CVG.com, hackers have cracked PS3 firmware versions 1.10 and 1.11 - thereby forcing the console to boot illegal copies of games.
Booting games and playing them are two different things, however; so far, hackers have not been able to get any of the copied games to run, nor have they been able to run homebrew software.
Every hardware launch brings with it a race for hackers to defeat the system's protections, whether for the technological challenge, to run copied software, or to allow for homebrew games.
Despite Sony's attempts to prevent its emergence, the PSP has a strong homebrew community - and hackers are doubtless hoping to establish a similar base for PS3.
If legal consequences are not a deterrent, there are other risks involved. Like Microsoft, which has banned some modded Xbox 360 consoles from Xbox LIVE, Sony could easily stop PS3 units from accessing the PlayStation network. Hackers also risk bricking their consoles.
"Naturally, any use of an exploit on the system software does void the warranty on the PS3 system... Which could be a costly mistake to see if you can run an old SEGA CD game on it," said Karraker.

http://www.gamesindustry.biz/content_page.php?aid=25750

Good Job Sony, Hackers are BUMS

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Agency site: http://theagency.station.sony.com/
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Is the PS3 Really Harder to Develop for?

Dave Karraker's Avatar

+ Posted by Dave Karraker // Sr. Director, Corporate Communications

Our friends over at GamePro.com have written an interesting article on a topic I get asked about all the time — Is the PS3 harder to develop for than other systems? I gave them some feedback on this and the reporter, Blake Snow, does a nice job of presenting a well-rounded story. For this piece, I spoke to our PD group and asked them for input on this question and thought you might be interested in reading their full reply:

This is an interesting question and hidden within the question is an enormously complex subject! If the game starts life on PS3, then man-hours per feature or costs related to asset production are comparable with industry norms. For that, you can include Xbox 360 and high-end PC games, and exclude PS2 and Wii. However, since PS3’s Cell processor allows MORE features - better physics, more complex graphical processing, lighting or sound, etc. — there is inevitably going to be more cost in supporting those extra features. It’s not that PS3 is harder to write for, it’s just that you can do more with it.

Middleware tools like Havok and other specialist graphics tools are now customized to exploit Cell’s SPUs. These mean that developers don’t have to reinvent those particular wheels themselves. Also, PlayStation Edge does some very difficult and performance-critical aspects of the graphics pipeline on the SPUs: geometry processing, animation, compression - delivering performance unachievable on other systems. This is available for free to all developers from SCE. So, given that PS3 can draw more on screen, the assets required to fill that capacity go up, too. This can, but not always, require more people - however depending on the game, much of that extra content can be produced automatically - procedurally in software, not by hand. Compared to PS2, the SPUs are much easier to code for. In PS2 we had some custom chips called VU0 and VU1 which were powerful, but tricky to write for. The SPUs use a more standard programming language.

Now, it’s not without challenges:
1) SPUs are not ‘normal’ processors like the PPU. There is a trade-off between performance and versatility. A Ferrari is not the best car for a visit to Home Depot…

2) If you are porting:
If your game starts on Xbox 360 you will have to re-engineer aspects of the game to run properly on PS3. This means additional effort. Some developers have been complaining about this but I don’t believe we can solve that. Xbox 360 is a different machine with good, but lower powered hardware in a different architecture. Developers have to view them as two different machines not as a common platform.

3) If your game has heavy online use:
XBL provides more and better standard libraries for online gaming to developers. For the same features on PS3, developers have to do some extra work. We’re catching up, but there is a difference.




27 Days Left

Tekken Online

Namco updates Dark Resurrection with online play

June 13, 2007 - Bandai Namco will be re-releasing an updated version of Tekken 5 Dark Resurrection for download via the PlayStation Store, the latest issue of Famitsu reveals. The game will add support for online combat and will be renamed Tekken 5 Dark Resurrection Online.In addition to the online play, the game will add new practice and survival modes of play. Players will be able to show off their skills in an online ranking mode as well.The update won't be free. Those who purchased the original offline game will be able to upgrade for 1,000 yen. Everyone else will be charged 2,800 yen for the download. After that initial fee, online play will be free.A final release date for this update has yet to be announced.

New Game for this Week...












FEAR

Sony launches its official PlayStation blog!

Sony Computer Entertainment has launched its official PlayStation Blog. The company seems to be following in the footsteps of other major companies such as Microsoft.

Senior PR Manager Patrick Seybold, who made the first post on the blog, explained that it is for company insights, opinions, product news, title announcements, and developer updates.

The blog currently has 7 different categories; Developer Corner,Find Us, Hardware, Industry Outlook, PlayStation Network, Statements and Title Spotlight.

Today, Jack Tretton, President and CEO of Sony PlayStation, also made his first post on the blog which you can check out here.

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PS3 Faster than Xbox 360, Harder to Manage

Conventional wisdom suggests that the PS3 is harder to make games on than the Xbox 360. Is it? A recent report sheds light on the subject, and GamePro speaks to Sony's dev team for the official word.
by Blake Snow

Prevailing belief maintains that developing games for Sony's PS3 is more difficult than Microsoft's Xbox 360. If it is, third-party developers aren't jumping at the chance to talk.
"Nobody wants to touch this issue right now," conceded one anonymous publisher who works on high-profile ports for both the PS3 and Xbox 360. The source declined further comment.

But a report by Dr. Dobb's long-running software journal confirms what many believe.
When comparing next-gen architectures, the journal found that Cell development can be more costly than the PC-inspired innards of the Xbox 360. "It's difficult to program for," say the authors when speaking of the PS3. "Software that exploits the Cell's potential requires a development effort significantly greater than traditional platforms."
Greater effort requires greater costs, and that could leave publishers wary when undertaking new PS3 projects.

Even Sony acknowledges the PS3's complexity while admitting to its development challenges. "There is a trade-off between performance and versatility," said Sony's product development group in an email to GamePro.
But ultimately the company sees the situation in a slightly different light.
"Since PS3's Cell processor allows more features -- better physics, more complex graphical processing, lighting or sound -- there is inevitably going to be more cost in supporting those extra features," Sony officials said. "It's not that PS3 is harder to write for, it's just that you can do more with it.

"If a game starts life on PS3, then man-hours per feature or costs related to asset production are comparable with industry norms."
But what if a game doesn't start life on the PS3? What about ported games?
According to Dr. Dobb's, applications must be "radically redesigned" for porting due to the Cell's finicky architecture, limited support, and scrupulous compiler. Translation: Developers can't just recompile their existing 360 builds as ports for the PS3 without first making significant development changes.
Sony says the same.

"If your game starts on Xbox 360 you will have to re-engineer aspects of the game to run properly on PS3. This means additional effort," writes Sony's Dave Karraker after consulting with the company's development team. "Some developers have been complaining about this, but I don't believe we can solve that," he adds.
And maybe they don't have to assuming developers appreciate the differences of each platform. "The 360 is a different machine with good, but lower powered hardware in a different architecture. Developers have to view them as two different machines not as a common platform," concludes Karraker.

Developers have a choice, then: Leverage the superior performance of the PS3 at an additional cost, or make due using a more developer-friendly, less-capable Xbox 360. Despite added development challenges, the Dr. Dobb's report ultimately advocates the PS3's untapped potential. "Programming the Cell processor may be tricky, but the performance gains are worth the effort." One of their benchmarks observed Cell performance to be 22 times higher than a comparable Intel chip.

So the PS3 is more capable and scalable than its contemporaries, at least in a technical sense. But until developers determine how to harness its power, the Mercedes could be stuck in second gear for a while.
New article with actual comments from Sony on the situation, i've tried to highlight the important bits but it's a good read in general: http://www.gamepro.com/news.cfm?article_id=116728

200 PS3 consoles sold in less then 3min in S.Korea

The main round of next-generation video game rivalry is to start this weekend when Sony releases its PlayStation3 console in Seoul to compete against Microsoft's Xbox 360 - a battle that may benefit both.

Sony is planning a lavish launching ceremony Saturday morning at I'Park Mall in Yongsan, Seoul, hoping that the event will draw media attention as anxious gamers are expected to queue from Friday night.

The company had been a bit cautious in setting the sales goal in Korea, as it was conscious of the machine's relatively high price (518,000 won) and the Korean market's preference for PC-based games. But the consumers' anticipation was beyond Sony's expectation.

On Tuesday night, the company put 200 units on advance sale on a cable TV shopping channel. They were sold out in less than three minutes, leaving officials of Sony Entertainment Korea excited and baffled at the same time.

``It was an amazing pace that nobody had expected,'' said Kang Hee-won, marketing manager of Sony Computer Entertainment Korea. ``It also meant that there wasn't enough time to show off the PS3's various functions to viewers, since they were sold out before we could explain them.''

Microsoft is trying to take advantage of the media frenzy on the so-called next-generation video game machines by unveiling an upgraded, more luxurious version of its Xbox 360 console on Tuesday, which will be released within a few months.

Xbox 360 has been on the Korean market since February 2006 and rumors are that Microsoft has sold around 100,000 since then, though the company refused to confirm the figure. The new Xbox 360 Elite comes with a QWERTY keyboard and a 120-gigabyte hard disk drive, which is enough to store dozens of high-quality movies and games.

``We have a positive view (on the launching of the PS3). We welcome it,'' said Lim Dae-hwan, marketing coordinator of Microsoft Korea. ``We have walked alone, but the competition will make us grow together (with Sony).''

Both PS3 and Xbox 360 are capable of displaying high-definition video games and can be plugged directly into a network. But what makes them more appealing is that they can play either Blu-ray or HD-DVD movie titles (Xbox needs an additional 198,000-won video adapter). Blu-ray and HD-DVD have superior picture and sound quality than ordinary DVDs, and so far, PS3 and Xbox 360 are the most affordable players available on the market.

Sony and Microsoft had little fun in selling video game machines in South Korea until last year with the older versions of their respective machines _ PlayStation2 and the Xbox original. Overshadowed by the popularity of PC-based online games and plagued by rampant software piracy, they could only sell a diminishing number of game titles, the main source of their income. Sony Computer Entertainment Korea even cut its workforce by 20 percent late last year and replaced its CEO.

Microsoft's Lim said that the piracy issue has noticeably improved this year, as the new console's network connectivity can detect whether a console is modified for unscrupulous uses and gives warnings to users online. One remaining threat to them is the Nintendo Wii, which is due in the second half of the year in Korea.
http://www.koreatimes.co.kr/www/news.../123_4662.html

Blacksite: Area 51 info, demo headed to PSN

Harvey Smith, Creative Director over at Midway Austin, recently revealed some interesting info on their latest project: Blacksite: Area 51 (and seemingly it's sequel).

Smith spoke of the desire to maintain a more serious setting than the first Area 51 within Blacksite. The enemy - a dangerous alien swarm that have escaped from Area 51. The setting - mainland US. The heavy hitting issues - American foreign policy and the like. Between all that plot jibber jabber looks to be a technically impressive and fun first person shooter.

It looks as if you'll be able to judge that statement for yourself quite soon, as Smith confirmed that the already released Xbox 360 demo would be making its way to PSN and PC platforms soon. If that isn't enough, Smith discussed the plans for yet another Blacksite demo, this time with multiplayer components. "We want to release another - maybe longer, but maybe not, maybe 30 minutes - demo from another location, later."

"It's really nice to be working on a pure shooter just once. With the next game, we might expand the world-exploration a little bit," said Smith. Is a sequel to this sequel already in the works? We'll have more on Blacksite: Area 51 soon.

Teen defends PS3 with samurai sword

Damian and Deanne Fernandez were at home on an uneventful day in their northwest Miami-Dade County home, with their parents at work, when two men decided to break into their home. After the men went to the mother's room and grabbed several pieces of jewelry, they went to Damian's room to grab what they were truly after - a PlayStation 3.

Damain, a brown belt in Karate, was apparently more prepared than the burglar.

"Once I saw him take off running back, I jumped off my (bunk) bed and I grabbed my sword… and I just waited for him," he said.

After supposedly striking him in the chest with the sword the burglar "freaked out," according to Damian.

Damian proceeded to chase him down the street with his samurai sword until the police arrived. A K-9 officer found the burglar located behind a neighbor's palm tree, while the second burglar got away.

Javier Cotera, 21, was arrested and is now due to appear in court next week facing three felony charges.

Source: Local10

300,000 preorders of Everybody's Golf 5 in Japan

The Japanese seem to do the darndest things. From dressing up cos-play style to eating raw fish (ok we like sushi too but that is besides the point), they make hits out of seemingly random games to us Europeans and Americans.

The trend continues with the latest Japanese craze: Everybody's Golf 5 (or Hot Shots Golf 5 to everyone else), receiving a whopping 300,000 preorders. The game doesn't even come out until over a month in Japan, but essentially three out of every ten PS3 owners has already purchased the title.

Could this title be the killer app Japan has been waiting for? Will it actually sell systems? I guess we'll see when this game releases on July 27th in Japan.

source: GameFront

Take-Two Announces PS3 2007/08 Line-up

Take-Two Interactive have announced their upcoming line-up of PlayStation 3 titles for 2007 and 2008. It seems as though Take-Two still has GTA IV's episodic content exclusive to the Xbox 360 and L.A. Noire exclusive to the PlayStation 3. Perhaps Take-Two will make an announcement on those later this year.

Upcoming Titles Include:

3rd Quarter 2007

All-Pro Football 2K8 -- Xbox 360, PS3
Fantastic 4: Rise of the Silver Surfer -- Xbox 360, PS3, Wii, PS2, DS
The BIGS -- Xbox 360, PS3, Wii, PS2, PSP
The Darkness -- Xbox 360, PS3

4th Quarter 2007

Grand Theft Auto IV -- Xbox 360, PS3
NBA 2K8 -- Xbox 360, PS3, PS2
NHL 2K8 -- Xbox 360, PS3, PS2

2008

College Hoops 2K8 -- Xbox 360, PS3, PS2
Grand Theft Auto IV Episodic Content -- Xbox 360
L.A. Noire -- PS3
Midnight Club: Los Angeles -- Xbox 360, PS3
Major League Baseball 2K8 -- Multiple Platforms
NBA 2K9 -- Multiple Platforms
NHL 2K9 -- Multiple Platforms

Source: 1up.com

Firmware 1.81 coming by Friday?

It appears that the next firmware update could come either tomorrow or Friday. However, keep in mind that this information was received by a second-hand source and is still a rumor.

The firmware will be 1.81, so anybody hoping for another drastic update may still have some waiting to do. The only thing currently known about this upcoming firmware is that it will rectify the RGB Full/Limited problem (having to turn it off and on each time they restart their PS3 consoles) that users are experiencing with their PS3s.

Once again, while the information seems reasonable, it may not be true so don't get your hopes up.

Source: PlayStation Forums

Ninja Gaiden to silence PS3 critics, says Team Ninja

Yosuke Hayashi, producer and director of Ninja Gaiden Sigma, has stated that Ninja Gaiden Sigma will put down the critics around the PlayStation 3.

Hayashi stated that games for multiple formats cannot focus on one machine's specific capabilities, which perhaps refers to the slightly terrible Splinter Cell: Double Agent port. Ninja Gaiden Sigma had to be the best action game it could be, and that's why it was made on the PlayStation 3.

He also explained why they didn't build up an original game from the ground up. It's because Team Ninja still sees Ninja Gaiden on Xbox as the number-one action game, and so they want as many people as possible to experience that game.

Furthermore, Hayashi stated that Ninja Gaiden Sigma is the first ever new-generation game, including Xbox 360 games, to handle self-shading techniques and more high-principled graphical effects in a full 1080p resolution running at 60 frames per second.

In July you will be able to enjoy Ninja Gaiden Sigma on the PlayStation 3 in Europe, and in the end of June in North America.

A Quick Look Back, A Strong Push Forward

+ Posted by Jack Tretton // President & CEOJack Tretton's Avatar

I hope you’re enjoying our official SCEA blog. Personally speaking, it’s great to finally have a place where we can talk candidly about the things we (and you) care about. While it’s no substitute for a one-on-one conversation, I’m excited to have a chance to listen and talk with you here. With that said, everything communicated in any form these days has to be considered an “on-the-record statement” so as much as I’d like to, I can’t completely throw my corporate hat out the window.

From where I sit, this industry has the most passionate consumers of any I’ve ever encountered. For some, gaming is a way to kill some time, for others it’s a favorite hobby, but for many it’s a way of life. As a gamer myself, I fall somewhere between a low to mid level enthusiast mainly because of free time. My day job is ironically eating away at my gaming time, although lately I’m finding the PSP has helped me reclaim some of this lost time on long plane trips.

For twenty one years I’ve worked exclusively in the industry. The last twelve have been with Sony Computer Entertainment. It’s been just over six months since I became President and CEO here and I can assure you that gaming is clearly my life. Now that we’ve got the hardware to drive the business, we’re putting all our efforts into insuring that we help create the best games possible for you to enjoy. My pledge is that we will continue to put you first and foremost, to understand what you really want from us. In fact, this blog is one way that I’m hoping this happens.

In 1995, when we launched the PlayStation, the majority of the gamers were twelve to seventeen year old boys. 2D platform, fighting, racing, and sports games were the norm. Platforms were born and died within five years maximum. There was minimal difference between hardware platforms. We here at Sony championed 3D graphics, CD based technology and a more mature diverse library of games. We believed that our platform had a lifecycle that should survive well beyond the traditional five years. Some of the initial criticism we received was that the hardware was a bit pricey, the system was hard to develop for and the early software line-up needed some work. When we introduced PlayStation 2 in 2000 we received much of the same criticism. When we introduced DVD based storage we were told that CD had more than enough capacity to store game data. In a few short years DVD had all but replaced CD and that storage capacity was being squeezed by the development community. In 2006 the song remained much the same. Most of you know what transpired: 100 million PlayStations and thousands of great games later, the PlayStation had a ten year run and could still be selling today. PlayStation 2 left our original success in the dust and shows no signs of stopping anytime soon.

We fully realize that past success is no guarantee of future success, but it does give you some perspective. We have to bring the games to market that will showcase what the PS3 can do and ultimately entertain you like no other games have. We need to provide proof of what the PS3 can do for you and work tirelessly to improve the value and justify your investment. At the end of the day, it’s always been about the games. To push the boundaries of gaming beyond where they currently lie takes a great deal of risk. I think all the hardware manufacturers are doing that in some way. We could have easily produced PlayStation 2.5 at a slightly increased price over the older model, and driven some nice profits and marginal innovation for a few years but that’s not how we got where we are today. You have to gamble and make major investments in the present that will pay dividends in the future.

We’re working hard to put the best tools in the hands of the development community so they can take you places you never imagined possible. We have more than 15 games coming from our own internal studios alone this year for PS3. Our third party partners will weigh in with a host of great games giving us more than 100 titles by year end on that system alone. At our Gamer’s Day event a few weeks back, we announced 18 exclusive games for PSP. This year, PS2 owners will get a little something for everyone with games like Buzz! and Singstar. Oh, and you certainly can’t forget the PlayStation Network. Right now, we are working on a slew of games and game packs that will be offered through the PlayStation Store in the coming months, including Warhawk, which personally speaking, is the PS3 game I’ve been playing most lately.

We are heading into one of the biggest shows of the year for the videogame industry. E3 is only a month away. Everyone here at SCEA is working very hard and is dedicated to pushing the development envelope to show you not only new stuff for games like Heavenly Sword, Uncharted: Drake’s Fortune and Ratchet & Clank Future: Tools of Destruction, but also a few surprises we have up our sleeves that no one has seen. You can check in here for updates as we head into the show, and I will be sure to report back once E3 begins.

So, that’s it for now from me. I really hope you enjoy our new blog. I think it is a great way for us to share information and for you to communicate back with us. I look forward to hearing your thoughts and posting more here in the weeks to come!

http://blog.us.playstation.com/

My New Setup


Sony Wega 27"

125 watt Fan


Monster Power HTS3500MTX



Logitech 1015 Watt 5.1 THX sound system

Hooked up speakers...Today


10"sub 300watts


KenWood 1005 Watts Audio Video Rec

Yes it still works..Not like the redring system?