Thursday, April 12, 2007

The Big Lair Update

Lair
This would be the look on our faces if we didn't have lock-on.

As for other whiz-bang technology goodness, Factor 5 confirms that the game will run at a rock-solid 30fps at both 720p and 1080p. The game indeed ran quite well when we played it, with nary a hitch in framerate to be found. This is rather impressive as levels can be as large as 32x32km in size, which is allowed by Factor 5's use of streaming mesh technology, an offshoot of level of detail models.Lair also makes use of a fluid dynamics system for its impressive water technology, which looks fantastic even up close.
This means that boats and objects are actually buoyant and float as they naturally would. Explosions cause waves in the water, which in turn rocks anything that the waves come across. The fluid dynamics do look to be surface based, meaning that water can't spill over the sides of boats and cause them to sink, but it is rather impressive nonetheless.
Good news folks, a PlayStation Store demo is in the works.
Not only will you be able to buy the game in July, but Factor 5 also confirmed that there will be a downloadable PlayStation Network demo at some point. It's unclear as to whether the demo will hit before the final release or after, but isn't supposed to be too far off either way.
Lair is one of the first games that will officially make use of trophies for PlayStation Home. Details behind what you will earn them for are scarce, but they will be included even if Home isn't scheduled to launch until after Lair is released.

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