Tuesday, May 8, 2007

Ruh Roh Shaggy: another developer calls BLuray a "problem solver"

Days to Vegas has been floating just beneath the press radar and the devs have purposely been tight-lipped regarding the game. According to Loo, this was done to keep "creative control". They even refused to look for a publisher until they get the game completely finished. So inevitably, the storyline and content were kept under lock and key - which was apparently easy considering Steel Monkey only has a small population (5.

The story centers on the main character, Vinny, who has to travel from New York to Vegas in two days - hence the title (we could smell a fun road trip brewing here). Vinny's objectives are yet to be specified but Loo promises that the game would be as immersive as (or far more immersive than) GTA. Wait, we could already hear gamers' protests. The comparison is a given, says Loo, as 2 Days to Vegas also has open ended sets.

Anyway, 2 Days to Vegas is a third person shooter reportedly inspired by movies' impact on people. Think of how you feel after you leave the movie theater, though that depends entirely on the movie you watched. The road trip will take players to a virtual trip across America as the locations and cities are of stunning detail (check out the screen of the Brooklyn Bridge).

An in-house game engine was used and would feature global lighting and HDR lighting. They also included a "garbage generator" to simulate the clutter on the city streets. Talk about attention to detail. Loo comments on the Blu-Ray as a distribution media, "Blu-Ray solves a lot of our problems." With that much detail and content on their hands, they might just have trouble fitting it to one disk.

Anyway, 2 Days to Vegas is set to hit on 2008. You can check out how it's shaping up via the screens, and we'll keep you posted on further developments.

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